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Psychopy alignhoriz
Psychopy alignhoriz










Note that, if your stimulus uses a mask (such as a Gaussian) then Returns True if the point is within the area defined either by itsīorder attribute (if one defined), or its vertices attribute ifĬomplex shapes, including concavities and self-crossings. an object with a getPos() method that returns x,y, such as a Mouse.one arg (list, tuple or array) containing two vals (x,y).Returns True if a point x,y is inside the stimulus’ border. colorSpace = 'rgb255' # Make it light green again stim. TextStim ( win, 'Color me!', color = ( 0, 1, 0 ), colorSpace = 'rgb' ) # An almost-black text stim. lor = ‘#DDA0DD’ # DDA0DD is hexadecimal for plum lor = ‘RoyalBlue’ # (the case is actually ignored) Single value (scalar) then this will be applied to all 3 channels. Respect to the stimulus’ current colorSpace. When color is specified using numbers, it is interpreted with numerically: (scalar or triplet) for DKL, RGB or other Color spaces.(this will change to return in stimulus units) color ¶Ĭolor of the stimulus Value should be one of: NOTE: currently always returns the size in pixels Width of the margins, which might differ from the width of the text This differs from width in that the width represents the (read only) attribute representing the bounding box of the text Make the text bold (True, False) (better to use a bold font name). Messages that aren’t likely to be useful. updating its position everyįrame) and you want to avoid swamping the log file with Whether every change in this stimulus should be auto logged. autoDraw ¶ĭetermines whether the stimulus should be automatically drawn The vertical alignment (‘top’, ‘bottom’ or ‘center’) antialias ¶Īllow antialiasing the text (True or False). The horizontal alignment (‘left’, ‘right’ or ‘center’) alignVert ¶ Only used with pygame text - pyglet handles all from the draw() alignHoriz ¶ Call it if you change a property manually Representation of your stimulus if some parameter of the The user shouldn’t need this method since it gets calledĪfter every call to. Set the text to be rendered using the current font _updateListNoShaders ( ) ¶ Set the text to be rendered using the current font _setTextShaders ( value=None ) ¶ Such as Farsi or Urdu, that use Arabic-style alphabets. Linked form that depends on neighbouring characters, rather than Will _reshape_ Arabic characters so they appear in the cursive, 'Arabic' applies the bidirectional algorithm but additionally By applying the bidirectional algorithm, itĪllows mixing portions of left-to-right content (such as numbers 'RTL' will correctly display text in right-to-left languages 'LTR' is the default, for typical left-to-right, Latin-style

psychopy alignhoriz psychopy alignhoriz

The following attribute can only be set at initialization (seeįurther down for a list of attributes which can be changed afterĪpply settings to correctly display content from some languages In general, other attributes which merely affect the presentation of ( myTextStim.text = myTextStim.text) when you’ve changed the You can make the draw() quick by calling re-setting the text draw() slower because that sets the text again. In general, it’s the attributes that affect the shapes of the letters: it takes longer to change some attributes. Performance OBS: in general, TextStim is slower than many other TextStim ( win, text='Hello World', font='', pos=(0.0, 0.0), depth=0, rgb=None, color=(1.0, 1.0, 1.0), colorSpace='rgb', opacity=1.0, contrast=1.0, units='', ori=0.0, height=None, antialias=True, bold=False, italic=False, alignHoriz='center', alignVert='center', fontFiles=(), wrapWidth=None, flipHoriz=False, flipVert=False, languageStyle='LTR', name=None, autoLog=None ) ¶Ĭlass of text stimuli to be displayed in a












Psychopy alignhoriz